The first Mass Effect employs all of these mechanics, resulting in an overloaded inventory system that requires an aggravating amount of micromanagement. Usually there are stores and/or merchants where gear can be purchased in addition, sometimes the player is gifted with new objects and valuables on completion of a challenge, or sometimes the player opens chests or smashes boxes, or searches the bodies of dead enemies, to find and collect the guns and doodads. ![]() One of them is a very common convention found in many games - the “loot” system, i.e., the mechanic by which the player accumulates tools and treasure throughout the game. This kind of new-idea-oh-never-mind problem can be found all the way down into the game’s smallest details.
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